Construct the bisector of an angle.
1. Let point P be the vertex of the angle. Place the compass on point P and draw an arc across both sides of the angle. Label the intersection points Q and R. |
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2. Place the compass on point Q and draw an arc across the interior of the angle. |
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3. Without changing the radius of the compass, place it on point R and draw an arc intersecting the one drawn in the previous step. Label the intersection point W. |
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4. Using the straightedge, draw ray PW. This is the bisector of ÐQPR. |